top of page
Writer's picturelalopasohitfolenko

Final Fantasy Versus XIII Full Movie 22: The Unreleased Masterpiece



Advent Children began as a short film by Visual Works, a company used by Square to develop CGI scenes for their video games, based on Final Fantasy VII. Kazushige Nojima, who had written the script for the game, was brought on to write a 20-minute script. He decided to write "a story about Cloud and Tifa and the kids".[19] The film was developed as a part of the Compilation of Final Fantasy VII, a set of different media content intended to expand upon the world of Final Fantasy VII.[20] Square's research and development department worked with Visual Works on the piece, and Tetsuya Nomura joined the crew after VII's director Yoshinori Kitase called him. Early in pre-production, the team thought about making Advent Children into a game. Still, Nomura decided against it, partially because Visual Works had no experience making a full game. The creators had no prior experience working on films, so they fell back on their knowledge of in-game movies.[21]


Advent Children and the Compilation of Final Fantasy VII series were first announced at the 2003 Tokyo Game Show in September 2003. The movie was announced as a direct-to-DVD film.[37][38] The first trailer for the movie was featured in the international version of the video game Final Fantasy X-2, released in February 2004.[39] The trailer used a motion capture that was altered in the final film.[25] Advent Children was initially scheduled for a September 13, 2005 release in North America and a September 14, 2005 release in Japan,[40][41] but the North American release date was pushed back several times. It was first moved to November 2005,[42] then to January 2006,[43] and finally scheduled for April 25, 2006 for release on DVD and Universal Media Discs for the PlayStation Portable.[44]




final fantasy versus xiii full movie 22



Cloud's design from the movie is available as an alternate costume for Cloud in the crossover fighting games Super Smash Bros. for Nintendo 3DS and Wii U and Super Smash Bros Ultimate.[107] The reveal trailer for Sephiroth as downloadable content in Super Smash Bros. Ultimate recreates the final battle between him and Cloud from the movie, and several songs from the film appear in the game as part of the Sephiroth DLC pack. As part of the update, including Sephiroth, the design of Cloud's Advent Children costume Final Smash was changed to Omnislash Ver. 5 of the film.[108]


2:20 The conference draws to a close with a comment from Hashimoto that this should demonstrate Square Enix's commitment to next-generation gaming, but that it's "only the beginning." A final movie showcases the name Final Fantasy XIII, as if each new installment in this mega-enormous series is now a franchise unto itself.


On the other hand, monster design is absolutely top-notch:every critter we'll meet, no matter the size or the relevance, is beautifully designed. One of the strongest point of the idea of the "fantasy based on reality" at the base of the game, is that most of the animal lifeforms populating the world of Eos, actually feel like they could exist.


Advent Children began as a short film by Visual Works, a company used by Square to develop CGI scenes for their video games, based on Final Fantasy VII. Kazushige Nojima, who had written the script for the game, was brought on to write a 20-minute script, and he decided to write "a story about Cloud and Tifa and the kids".[19] The film was developed as a part of the Compilation of Final Fantasy VII, a set of different media content intended to expand upon the world of Final Fantasy VII.[20] Square's research and development department worked with Visual Works on the piece, and VII's director Tetsuya Nomura joined the crew after VII's producer Yoshinori Kitase called him. Early in pre-production, the team thought about making Advent Children into a game. Still, Nomura decided against it, partially because Visual Works had no experience with making a full game. The creators had no prior experience working on films, so they fell back on their knowledge of in-game movies.[21]


The game was released worldwide on November 29, 2016. The road there, however, came after an infamously protracted Troubled Production. XV was first announced in 2005 as Final Fantasy Versus XIII, one component of the Fabula Nova Crystallis compilation alongside Final Fantasy XIII and Final Fantasy Type-0 (then called Agito XIII). Despite a CGI teaser trailer in 2006, Versus XIII at this stage was more or less a loose collection of scenario ideas and concept sketches. For several years, little additional information about the game was released until development finally entered full swing in 2011 with the first actual gameplay trailer, when director Tetsuya Nomura was joined by Hajime Tabata as co-director. Tabata would eventually take over full directing duties. In those six years the game had outgrown its engine, its name, and even its console generation, so the new Luminous engine entered development and the game was retooled for PS4 and Xbox One and rebranded as Final Fantasy XV. This new development was revealed in 2013 and the game continued its development cycle more smoothly up until its release in 2016.


i finished it, but i was kinda disappointed in it, ff XIII didnt feel like a true final fantasy game, it didnt feel like an RPG much, iknow square was trying to focus on the action in this (which they did a good job on) but like you said the health system was retarded if they want ff XIII-2 to be any good they gotta stick to the old final fantasy rpg roots, keep the battle system but modify it so the battles wont be so repetitive. good rant though


I love the original FFXII, but I'm finding that adding in a job system didn't make anything better and made things worse slightly. Mainly in that jobs are a subset of the old license board so you simply have fewer options rather than a truly new way to play it. For what's almost a full price release compared to the more budget priced VII, IX and X/X-2, I don't think it's completely unreasonable for a larger revamp over the old International Zodiac Job System version to have been made versus the few tweaks that were. It also would have been nice to have had to option for the original board instead. The only thing I thought the original needed was a Foe: Has Item to make stealing more automated which is a weirdly manual process compared to everything else.


@Indielink I can't remember if I talked you about this yesterday, on here or NE, but I learned something new about the FFX JP and SE Asia versions. Both DO have the games on one card BUT those versions are missing a couple QoL things like the 3x speed you can run the game at in the Western releases. I said to you yesterday I was "sure the Japanese version didn't have both games on it, only the SE Asia one" and was wrong (SE Asia has the western CGI blue cover tho, while JP has white) _up_shots_of_final_fantasy_x_x2_and/ 2ff7e9595c


1 view0 comments

Recent Posts

See All

Comments


bottom of page